In pretty much any shooting game, be it with Nerf, Laser Tag, Paintball, or even videogames like First Person Shooters, lag is bad. From the time that you react to pull the trigger, if the device doesn't react the second you do, you suddenly have a wall between your own reaction time and your intended target. If your target is stationary, lag doesn't really have that much of a negative effect on your performance. However, if you're trying to hit a moving target (of which you should already be leading to account for that) and it lags, it becomes increasingly difficult to hit your intended target.
In the fast-paced games I have played with Nerf blasters, speed is always the key. I have seen players be wildly successful with single-fire blasters even when they are outmatched in firepower by something like a Stampede or Vulcan. It doesn't matter how much ammo you can dish out at once if your first shot doesn't beat your opponent's. I have often wondered about doing a mod with a Stampede to have it chamber the first round when a clip is inserted to avoid this kind of lag, but manually-primed blasters still work better for reaction speed since the dart is released the second your trigger is pulled. This is why the advantage of being "First to Fire" is so important to me. The Speedswarm, of the blasters I have mentioned that suffer from this lag, is the slowest of them. This lies at the heart of my distaste for this blaster. Like I've said before, if you can manage to work with a blaster like that, more power to you. However, in my experience, the edge of connecting your reaction time directly to the firing of that dart will always reign supreme.
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